Morale

Province Morale
The morale of the province depends on the influences: They determine the maximum value that can take the moral, according to the formula: moral max = 100 + total of the influences.

Morale plays a huge role in then game. It is Morale that will determine if a province will rebel/revolt. Morale also influences your production of resources per province. Here is a list of possible influences:

Negative Influences: Positive influences:
 * Distance from the capital - This is calculated according to the time taken by an militia to reach the capital, from the province. It is specific to each province. The capital is the only province not to have it. This influence is inevitable and has no real influence at the beginning of the game and does not really become imporant until the game goes on and you kingdoms expand their borders. The maximum influence is -39.
 * No capital: This is what happens when you lose your capital. As a replacement for the distance to the capital, we have an influence of -40.
 * Wars: Every war brings an influence of -5 to all your provinces. You must be careful not to be involved in too much. This can be a real problem for all players. The limit of influence due to wars is -25.
 * Enemy Troops: The presence of un-allied troops on your territory brings an influence of -1 per unit. It is capped at -30.
 * The capital (+25)
 * Fortifications (+5 per level) - The fortress is the best building to quickly raise its max morale.
 * Orders (+25)
 * Marketplaces (+ upgrades) e.g. Merchants guild +10 ==> Bank +15

What Else Influences Moral

 * Neighbors: Each of your provinces has an influence on your border provinces. If the average morale of the border provinces is too low, the influence will be negative. On the other hand, high moral frontier provinces have a positive influence.